FridayFika The shelf 59 games. All of them you can play today. All of them run on the same five beats, because the platform owns the beats and not the game. Learning one is most of learning the next.
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How a round goes
Nobody is the host in the sense of holding the controls. The room runs itself, so a round finishes whether or not everyone is still looking at it.
01
Open a room Six characters, read out loud or pasted into the thread. No install, no account — the code is the whole invitation.
02
A card each Dealt face down, and it stays that way unless your thumb is on it. Whatever is printed on the other side, the colleague beside you sees this.
Press and hold
Only you should see this card. Hold it, read it, let go.
03
One clock The same countdown for everyone, named by whatever is being timed. Let it run out and the round resolves without you rather than waiting — that is the platform deciding, not a player.
Questions end in 07:42
04
Everyone at once Votes are sealed. The table can see how many are in and never who, or for whom, until the last one lands.
05
Cards up Everything hidden is shown at once, and the sheet takes what the round was worth. Between rounds the table can change the game without leaving the room, and the standings carry across.
Standings
Priya 5
Tomas 3
Sanna 3
Word Tiles Ready 1–8 players · 10 min · best with four
One board. Everybody at once. Six rounds.
On the sheet
+ the word Everybody — every round, whatever you laid
+20 Everybody — a word that used all five of your letters
Play Word Tiles See it played
About Word Tiles · How to play
Paper Novel Ready 1–6 players · 15 min · best with three or four
The line you write buys the letters you write the next one with.
On the sheet
+1 / +2 / +4 a card Everybody — common, good and rare type, counted at the last page
+1 Whoever wrote the chapter's best line — every chapter, and ties all take it
Play Paper Novel See it played
About Paper Novel · How to play
Night Train Ready 1–5 players · 30 min · best with three or four
Take the line before somebody else does.
On the sheet
+3 Whoever finishes ahead — and everybody tied at the top
+1 The longest unbroken run of track — shared by everybody tied for it
+1 Anybody who connected every ticket they took on — one missed ticket and it is gone
Play Night Train See it played
About Night Train · How to play
Bowl of Nouns Ready 4–12 players · 20 min · best with six or eight
The same twenty-four words, three times, and worse every time.
On the sheet
+1 Everyone on the describing side — per noun out of the bowl
the same All three rounds — describe it, one word, act it out
Play Bowl of Nouns See it played
About Bowl of Nouns · How to play
Word Chain Ready 1–12 players · 10 min · best with three or four
COLD to WARM in four. You have two and a half minutes.
On the sheet
+4 Anyone who reaches the target — however long the chain
+3 And again — matching our route, or beating it
+2 / +1 Or — one over, or two over
+1 Whoever gets there first — and there was somebody to beat
+1 Anyone who stopped short — within two rungs of home
Play Word Chain See it played
About Word Chain · How to play
Four Leaves Ready 3–6 players · 20 min · best with four or five
Four words, four cards, and nobody wins alone.
On the sheet
+1 to +4 Everyone at the table — each clover, one for every card put in the right corner
Play Four Leaves See it played
About Four Leaves · How to play
Our Words Ready 4–12 players · 20 min · best with six
On the sheet
+3 Everyone on the winning side — the board is won
+2 Whoever said it — one clue collects three or more
Play Our Words See it played
About Our Words · How to play
Secret Codes Ready 1–8 players · 15 min · best with two
One board. Two keys. Nine turns.
On the sheet
+3 Both of you — all fifteen are found
+2 Whoever said it — one clue collects three or more
Play Secret Codes See it played
About Secret Codes · How to play
The Steal Ready 1–8 players · 10 min · best with four
Eighteen letters. Take them off each other.
On the sheet
+1 a letter Everybody — whatever is yours at the buzzer
+3 Whoever holds the most — and everybody tied for it
Play The Steal See it played
About The Steal · How to play
Back Catalogue Ready 1–5 players · 20 min · best with three
Every card is also money. That is the whole game.
On the sheet
+3 Whoever finishes three genres — the hand ends the second they do
+1 a genre Everybody else — for each genre they had finished
Play Back Catalogue See it played
About Back Catalogue · How to play
Lost Ruins Ready 1–2 players · 25 min · best with two, or one and an explorer
Opening a site costs you twenty points. Now decide.
On the sheet
+3 Whoever finishes ahead — totalled across every round
+3 Both of you — the match finishes level
+1 Anyone above zero — they came home in profit at all
Play Lost Ruins See it played
About Lost Ruins · How to play
Bazaar Ready 1–2 players · 20 min · best with two, or one and a trader
Everything you buy is worth less to the next person.
On the sheet
+1 Whoever takes a round — their total is higher when it ends
+3 Whoever takes the match — two seals, or the single round
Play Bazaar See it played
About Bazaar · How to play
Mosaic Ready 1–2 players · 20 min · best with two
Take four. Hand them the other eight.
On the sheet
What the tiles paid Everybody — each round, less whatever landed on the floor
+2 a row · +7 a column · +10 a glaze Everybody — once, when the wall stops
Play Mosaic See it played
About Mosaic · How to play
Category Rush Ready 2–12 players · 15 min · best with four or five
The obvious answer is worth nothing.
On the sheet
+1 Every answer nobody else wrote — each, up to twelve a round
0 An answer two of you wrote — for both of you
0 An answer that starts with the wrong letter — and it cancels nothing
0 An answer the room voted out — more than half of you carries it
Play Category Rush See it played
About Category Rush · How to play
Quest of Shadows Ready 5–10 players · 20 min · best with seven
Somebody at this table is lying to you, and they are very good at it.
On the sheet
+2 Everyone on the winning side — three quests home, or three sunk, or five rejections
+1 The Assassin — the shot finds Merlin, on top of the win it just took
+1 Merlin — the loyal side wins and the shot missed
0 Nobody — the round was put away before it finished
Play Quest of Shadows See it played
About Quest of Shadows · How to play
Nine Letters Ready 1–12 players · 10 min · best with five, and a chancer to lose to
Nine tiles. Thirty seconds. The longest word takes it.
On the sheet
+4 / +5 / +6 Four, five, six letters — length is the whole score
+7 / +8 Seven or eight — and usually the rack
+18 All nine tiles — double, and the story of the evening
the same Somebody who had the same word — duplicates do not cancel here
Play Nine Letters See it played
About Nine Letters · How to play
Common Threads Ready 1–8 players · 10 min · best with four, and somebody who says the quiet one out loud
Everyone can see all sixteen words. Nobody can see which four go together.
On the sheet
+1 A group found — to everybody at the table
+4 All four groups — and the board is yours
+6 All four with no mistakes — which means nobody guessed
−1 life A wrong four — shared, like everything else here
Play Common Threads See it played
About Common Threads · How to play
Roses Ready 3–6 players · 15 min · best with four or five
Everybody knows a skull is somewhere. Nobody knows where.
On the sheet
+3 The winner — they make two claims
+3 The winner — or everybody else runs out of mats
Play Roses See it played
About Roses · How to play
Shades Ready 3–10 players · 15 min · best with five or six
One word. Four hundred and eighty colours. Go.
On the sheet
+3 A marker on the square — either half
+2 A marker touching it — the eight around it
+1 A marker one further out — the sixteen around those
+1 The cue giver — per marker in that zone, up to six
Play Shades See it played
About Shades · How to play
Most of Us Ready 3–12 players · 15 min · best with five or six
Nobody can revise for this one.
On the sheet
+1 Everyone in the biggest group — at least two of you said it
0 Anybody on their own — and one of you takes the mug
0 Everybody — nobody agreed with anybody
+3 The winner — they finished without the mug
Play Most of Us See it played
About Most of Us · How to play
Out of Place Ready 3–8 players · 20 min · best with five or six
One of you is lying. Twenty minutes to find out.
On the sheet
+1 Everyone but the odd one — the table votes them out
+1 Each voter who named them — and you were one of them
+2 The odd one — the vote misses
+2 The odd one — they name the location instead
Play Out of Place See it played
About Out of Place · How to play
The Needle Ready 2–12 players · 15 min · best with five or six
Say one thing. Find out how differently eight people hear it.
On the sheet
+4 Each guesser — your needle lands inside the band
+3 Each guesser — you are within a band of it
+2 Each guesser — you are within two
+2 to +4 Whoever wrote the phrase — matching the closest needle at the table
Play The Needle See it played
About The Needle · How to play
Say It Once Ready 3–8 players · 15 min · best with five or six
You all had the same good idea. That is exactly what went wrong.
On the sheet
+1 Everybody in the round — the Guesser gets it
— Everybody in the round — they miss, or pass
Play Say It Once See it played
About Say It Once · How to play
The Cable Ready 4–12 players · 20 min · best with six
Say enough. Not one word more.
On the sheet
+2 Everyone on the intercepting side — you read a code of theirs
+3 Everyone on the winning side — the game is won
Play The Cable See it played
About The Cable · How to play
Ten Rows Ready 1–12 players · 15 min · best with anyone, in any language
No words. No reading. Ten rows and a hidden code.
On the sheet
+2 Everyone who breaks it — racing, however many rows it took
+1 Whoever needed the fewest — and there was somebody to beat
+2 Everyone at the table — ten rows between you, and you broke it
+1 All of them again — and you did it inside five
Play Ten Rows See it played
About Ten Rows · How to play
Small Hours Ready 3–10 players · 10 min · best with five or six
One night. One vote. Nobody sits out.
On the sheet
+2 Everyone on the winning side — read off the card you held at dawn, not the one you were dealt
+1 Each voter who named a werewolf — and it counts whether or not they died
0 Nobody — there was no werewolf and you killed somebody anyway
Play Small Hours See it played
About Small Hours · How to play
Forbidden Words Ready 4–12 players · 15 min · best with six or eight
Say what it is. Without saying any of the five words you were going to.
On the sheet
+1 Everyone on the describing side — per word their team got
−1 The same side — per card given up
−1 The same side — per buzz, and the card is burned
Play Forbidden Words See it played
About Forbidden Words · How to play
The Shake Ready 1–12 players · 10 min · best with four, and one bot you resent
Everyone can see every letter. Almost nobody sees the same words.
On the sheet
+1 Three or four letters — nobody else wrote it
+2 / +3 / +5 Five, six, seven — rising steeply, on purpose
+11 Eight or longer — and the round is usually yours
0 Anything two of you found — to both of you
Play The Shake See it played
About The Shake · How to play
Minesweeper Ready 1–8 players · 5 min · best with anyone, including nobody
The one you already know. Minus the part where it makes you guess.
On the sheet
+2 Everyone who clears it — racing, however long it took
+1 Whoever clears it first — and there was somebody to beat
+2 Everyone at the table — one shared board, cleared
+1 Each of them still standing — they never found a mine
Play Minesweeper See it played
About Minesweeper · How to play
Safe Hands Ready 3–6 players · 20 min · best with four
Poker, except the whole table wins together. Say anything but what you hold.
On the sheet
+3 Everyone at the table — three hands called correctly
Play Safe Hands See it played
About Safe Hands · How to play
The Belt Ready 1–4 players · 25 min · best with anyone. bots take the empty chairs.
Roll, build, trade. Ten points claims the belt — and the bots want it too.
On the sheet
+3 Whoever claims the belt — first to ten, and the game stops there
0 Nobody — a bot took it — a bot's win banks nothing
Play The Belt See it played
About The Belt · How to play
Twelve Crowns Ready 1–4 players · 25 min · best with three
Twelve kings. One deck. You may not say what you are holding.
On the sheet
+4 Everyone at the table — all twelve are down
Play Twelve Crowns See it played
About Twelve Crowns · How to play
Sixth Takes Ready 2–10 players · 20 min · best with five or six
Everybody plays at once. Somebody is about to regret it.
On the sheet
+3 Whoever has fewest bull heads — somebody reaches 66
+3 Everyone tied for fewest — the rulebook shares the victory
Play Sixth Takes See it played
About Sixth Takes · How to play
Pool Ready 1–8 players · 15 min · best with two for eight-ball, four for nine-ball, up to eight for killer.
Drag back, let go, and watch it run. Solids or stripes; call the eight.
On the sheet
+3 Whoever takes the match — the rack is won
Play Pool See it played
About Pool · How to play
Oddword Ready 4–8 players · 15 min · best with six
Everyone has the same word. Except one of you — and they don't know it.
On the sheet
+1 Everyone but the odd one — the table names them
+2 The odd one — the vote misses
+2 The odd one — caught, and they name the real word anyway
+1 And the table keeps its point — for the catch, in that same round
Play Oddword See it played
About Oddword · How to play
Charades Ready 3–8 players · 15 min · best with five
One person acts. Everybody else types.
On the sheet
+1 Whoever types it — a clue is guessed
+1 Whoever was acting — the same clue
−1 Whoever was acting — they give a clue up
Play Charades See it played
About Charades · How to play
Napkin Ready 3–8 players · 15 min · best with five
One person draws. Everybody else types.
On the sheet
+2 Whoever types it — a word is guessed
+1 Whoever drew it — the same word
−1 Whoever drew it — they give a word up
Play Napkin See it played
About Napkin · How to play
Anagram Relay Ready 1–8 players · 12 min · best with four
Three letters to nine. Everybody carries the same baton.
On the sheet
+1 a rung The table — every leg you ran yourselves
+3 The table — the baton reaches nine letters
0 Nobody — a leg the machine had to run for you
Play Anagram Relay See it played
About Anagram Relay · How to play
Down the Line Ready 3–8 players · 15 min · best with six
Everybody draws at once. Nothing survives the trip.
On the sheet
+2 Whoever drew it — the next person names it right
+1 Whoever named it — the same drawing
Play Down the Line See it played
About Down the Line · How to play
One Line Each Ready 3–8 players · 12 min · best with five
One sheet, one line each, and nobody can see anybody.
On the sheet
+3 Everybody at the table — the sheet is read on the first lap
+2 Everybody at the table — the second lap
+1 Everybody at the table — the third
Play One Line Each See it played
About One Line Each · How to play
Blank Canvas Ready 4–8 players · 15 min · best with six
One of you was never told what everybody is drawing.
On the sheet
+2 The fake — the slips named somebody else, or nobody
+2 The fake — named, and then they say what it was
+1 Everybody else — named, and the guess missed
0 Nobody — the round was put away before it finished
Play Blank Canvas See it played
About Blank Canvas · How to play
Ask a Hundred Ready 3–8 players · 10 min · best with five
One guess each, against a board that was written before you sat down.
On the sheet
+6 Whoever names the top square — the board turns over
+5 to +1 Whoever names the second square down to the sixth — by the square's own position, and two people may take the same one
0 Anybody not on the board — including a blank slip, which is a move somebody may make on purpose
0 Everybody — a question ended before its board turned over — nothing is banked for it at all
Play Ask a Hundred See it played
About Ask a Hundred · How to play
Hands Up Ready 3–12 players · 10 min · best with six
Everybody answers at once. The points are for knowing how it would land.
On the sheet
+3 Anybody who called their side's count exactly — your number was the number
+5 The only hand on a side, who called it — you said it would be just you
+1 Anybody out by one — nearly is a read too
+3 The only hand on a side, out by one — one off, and on your own
+2 The only hand on a side — the number missed, but nobody came with you
Play Hands Up See it played
About Hands Up · How to play
Six Tries Ready 2–8 players · 13 min · best with four
One word, six rows each, and the whole room is on the same one.
On the sheet
+6 Anyone who finds the word — on the first row
+5 … +1 One less for every row it took — rows two to six
0 Anyone who spends all six — and the word is still not there
0 Anyone who says they are out — wherever the grid stopped
0 Everybody — the room emptied before the word finished
Play Six Tries See it played
About Six Tries · How to play
Near Enough Ready 3–8 players · 15 min · best with five or six
You do not have to be right. You have to back whoever is.
On the sheet
+2 Everyone who wrote it — their number is the winning one
+2 Everyone who backed it — their money was on that position
+1 A backer standing alone — nobody else was on it with them
0 Everybody — the whole table let the clock run out
Play Near Enough See it played
About Near Enough · How to play
Straight Face Ready 3–8 players · 15 min · best with five or six
One of these answers is real. The rest are people you work with.
On the sheet
+2 You — you picked the true one
+1 You — for each player who picked what you wrote
+1 each Both of you — two of you wrote the same thing, and it is not split between you
0 Nobody — the table emptied before the vote resolved
Play Straight Face See it played
About Straight Face · How to play
Title Cards Ready 3–8 players · 20 min · best with six
Everybody draws at once. Then you name each other's.
On the sheet
+2 You — you picked the real card off the ballot
+1 You — somebody picked your title instead — for each of them
+1 Whoever drew it — for each person who found the real card
0 Nobody — the easel was still open when the room emptied
Play Title Cards See it played
About Title Cards · How to play
Left Turn Ready 1–8 players · 5 min · best with four
Take the wheel. Cross the traffic. Beat the finish time.
On the sheet
+1 Whoever finishes — crossing the finish line; fastest time decides the ranking
0 Nobody — the course is abandoned before the sitting finishes
Play Left Turn See it played
About Left Turn · How to play
Held Ground Ready 1–8 players · 15 min · best with four
A real strategy war. One coffee break.
On the sheet
+3 The winning side — the last Core standing, or the best score, hull and relays at fifteen minutes
+2 A side sharing first — an exact tie at the bell, or Cores falling in the same step
0 Everybody else —
Play Held Ground See it played
About Held Ground · How to play
Hostile Takeover Ready 5–10 players · 25 min · best with seven
Somebody in this meeting is buying the company, and they need your vote.
On the sheet
+3 Everybody on the winning side — one award shared by the side, so a bigger side is not worth more per person
+2 Whoever was seated in the chair to win it — elected chair with three buyout motions already up
+2 Whoever struck the candidate off — the strike-off lands on the person the buyers needed
0 Nobody — the sitting is put away before anybody takes it
Play Hostile Takeover See it played
About Hostile Takeover · How to play
Sounds Right Ready 3–8 players · 15 min · best with five
Five convincing answers, one of them already true.
On the sheet
+2 Anybody who picks the true one — each subject, once the vote closes
+1 Whoever wrote an answer somebody believed — for every person who picked it
0 Nobody — the round is put away before it finishes
Play Sounds Right See it played
About Sounds Right · How to play
Two Lines Ready 4–8 players · 15 min · best with six
One prompt, two answers, and the room decides which of them it would rather have said.
On the sheet
+1 Whoever wrote it — per person who preferred their line
+2 Whoever wrote it — extra, when their line took every vote cast
0 Nobody — only one of the two wrote anything
0 Nobody — the round is put away before it finishes
Play Two Lines See it played
About Two Lines · How to play
Last Word Ready 3–12 players · 15 min · best with six
Fill in the blank and hope the right person is reading.
On the sheet
+1 Whoever the judge picked — once each round
0 Nobody — the judge liked none of them, or ran out of time
0 Nobody — the round is put away before it finishes
Play Last Word See it played
About Last Word · How to play
Live Wire Ready 2–8 players · 10 min · best with five
Everybody has to draw. The pile is only getting shorter.
On the sheet
+1 Anyone who draws and survives it — per card taken, in every hand
+3 Anyone whose cutter is spent — each live card cut
+2 Anyone still standing — the hand ends
0 Whoever went out — that hand only — earlier hands are already banked
0 Nobody — a hand interrupted before it finished
Play Live Wire See it played
About Live Wire · How to play
Daydream Ready 3–8 players · 15 min · best with five or six
Six strange pictures each, and one line that has to be half understood.
On the sheet
+3 The storyteller — some of the room found their card and some did not
0 The storyteller — everybody found it, or nobody did
+3 Whoever found it — and only in a round where the room was split
+2 Everybody but the storyteller — the line was too plain or too private, and they voted
+1 each Whoever else was voted for — per person who picked their card, to a maximum of three
0 Nobody — no line was told, or nobody voted
Play Daydream See it played
About Daydream · How to play
Round of Ten Ready 1–12 players · 10 min · best with five or six
Ten questions nobody had to be taught the answers to.
On the sheet
+10 to +100 Anybody who gets it right — ten times the question number
up to double Anybody quick about it — the more of the window is left, the more it adds
0 A wrong answer — however fast it was
0 A pass — chosen, or the window closing on you
Play Round of Ten See it played
About Round of Ten · How to play
Head to Head Ready 2 players · 5 min · best with two
Ten questions, two of you, and one clock between you.
On the sheet
+10 Either of you, for a right answer — every question, and you can both take it
up to +9 more Either of you, for being early — on that same right answer, by what was left of the clock
0 A wrong answer, or none at all — the two are recorded separately and are worth the same
0 Nobody — the match is put away before the ten are asked
Play Head to Head See it played
About Head to Head · How to play
The Drop Ready 1–6 players · 10 min · best with four
Nine slots, seventy-seven pegs, and no way to steer it.
On the sheet
the product The person who let it go — every peg the ball touched, multiplied together
0 Somebody who left before their press — the turn goes down as never taken
0 Nobody — a field is put away before everyone has dropped into it
Play The Drop See it played
About The Drop · How to play
Word Run Ready 1–4 players · 12 min · best with three
One board, seven letters, and a number that keeps moving away.
On the sheet
the level's score, +10 Everybody at the table — each level cleared — one award, shared, and divided per person when runs are compared
0 Nobody — the level the run ran out of goes on
0 Nobody — a run put away before it finishes
Play Word Run See it played
About Word Run · How to play