A round
A spectrum, and a band only one person can see
Each round deals two ends — Cold and Hot, Fragile and Sturdy, A Rough Draft and A Finished Piece — and shows one player a narrow band somewhere along it.
They write a short phrase they think lands on it. Something that sits there: not a number, and not the word on the card.
Everybody has their own needle
All the needles turn at the same moment, and nobody sees anybody else's until they are all in. That is deliberate: one shared dial is the better game in a room and the worse one on a call, because a shared dial needs a nominated driver and eight people watching one slider move have nothing to do.
Dead in the band is four, the ring outside it three, the one outside that two, and past that nothing.
The person who wrote it scores the table's best needle
So a phrase that gets one person exactly right and loses everybody else is worth the same as one that gets everybody close — and the reveal is where you discover that two colleagues heard the same three words completely differently.
That discovery is the game. Nothing else in it takes longer than a minute.
On the sheet
Questions people ask
Is it safe to play with a team you do not know well?
Yes, and the deck is the reason. Sixty-six spectrums, all of them about physical or measurable things rather than opinions about people — so nothing in it can turn into a round about somebody in the room.
Does everybody get to do something every round?
Yes. One person writes the phrase and everybody else turns their own needle, at the same time and in private. There is no round in which anybody is only watching.
Does anybody have to install anything to play The Needle?
No. It runs in the browser everyone already has open. One person opens a room, reads out the six-character code or pastes the link into the channel, and everyone else is at the table in a couple of seconds.
Do we need accounts?
No. There is no sign-up, no password and no email address anywhere in the flow. You pick a name when you sit down, and that is the whole of it.
How many people can play The Needle?
2 to 12 — best with five or six. A room seats up to 12.
How long does a game of The Needle take?
About 15 minutes, which is the length of a coffee break rather than the length of a games night. Nobody is the host in the sense of holding the controls, so a round finishes whether or not everyone is still looking at it.
Does it work over a video call?
That is what it is for. The game is on the screen and the talking is on the call — nobody has to describe a board to anybody, and the parts that must stay private stay on the server rather than being read out.
Credit where it is due
Adapted from Wavelength, designed by Wolfgang Warsch, Alex Hague and Justin Vickers. The spectrum deck here is our own.