Twenty-five words and two keys that disagree. Fifteen to find between you, nine turns to do it, and nobody keeping score against anybody. 1 to 8 people, about 15 minutes.
This is the co-operative pair game, not a smaller version of the team one. You are on the same side of everything: there is no opponent, nothing you get wrong helps anybody, and the only thing a mistake costs is one of nine turns. For a one-to-one, a new starter and whoever is showing them round, or the two people who actually turned up, it is the best fifteen minutes on this shelf.
It is also the one game here that is a complete game on your own. There have only ever been two sides, so a machine holding the other key is the design rather than a substitute for a person — and half of every mission is a machine giving clues to you, which is the direction it is genuinely good at. Play it once alone before you put it in front of anybody.
Above two, people share a key and argue about what to say before one of them says it, which is a real and good way to play. Past four, most of a turn is spent listening to the people you are not sitting with.
A round
On the sheet
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