Word Tiles
1–8 players · 10 min · best with four
One board. Everybody at once. Six rounds.
Fifteen minutes or fewer, measured by the game rather than promised by us.
42 of 59 on the shelf
1–8 players · 10 min · best with four
One board. Everybody at once. Six rounds.
1–6 players · 15 min · best with three or four
The line you write buys the letters you write the next one with.
1–12 players · 10 min · best with three or four
COLD to WARM in four. You have two and a half minutes.
1–8 players · 15 min · best with two
One board. Two keys. Nine turns.
1–8 players · 10 min · best with four
Eighteen letters. Take them off each other.
2–12 players · 15 min · best with four or five
The obvious answer is worth nothing.
1–12 players · 10 min · best with five, and a chancer to lose to
Nine tiles. Thirty seconds. The longest word takes it.
1–8 players · 10 min · best with four, and somebody who says the quiet one out loud
Everyone can see all sixteen words. Nobody can see which four go together.
3–6 players · 15 min · best with four or five
Everybody knows a skull is somewhere. Nobody knows where.
3–10 players · 15 min · best with five or six
One word. Four hundred and eighty colours. Go.
3–12 players · 15 min · best with five or six
Nobody can revise for this one.
2–12 players · 15 min · best with five or six
Say one thing. Find out how differently eight people hear it.
3–8 players · 15 min · best with five or six
You all had the same good idea. That is exactly what went wrong.
1–12 players · 15 min · best with anyone, in any language
No words. No reading. Ten rows and a hidden code.
3–10 players · 10 min · best with five or six
One night. One vote. Nobody sits out.
4–12 players · 15 min · best with six or eight
Say what it is. Without saying any of the five words you were going to.
1–12 players · 10 min · best with four, and one bot you resent
Everyone can see every letter. Almost nobody sees the same words.
1–8 players · 5 min · best with anyone, including nobody
The one you already know. Minus the part where it makes you guess.
1–8 players · 15 min · best with two for eight-ball, four for nine-ball, up to eight for killer.
Drag back, let go, and watch it run. Solids or stripes; call the eight.
4–8 players · 15 min · best with six
Everyone has the same word. Except one of you — and they don't know it.
3–8 players · 15 min · best with five
One person acts. Everybody else types.
3–8 players · 15 min · best with five
One person draws. Everybody else types.
1–8 players · 12 min · best with four
Three letters to nine. Everybody carries the same baton.
3–8 players · 15 min · best with six
Everybody draws at once. Nothing survives the trip.
3–8 players · 12 min · best with five
One sheet, one line each, and nobody can see anybody.
4–8 players · 15 min · best with six
One of you was never told what everybody is drawing.
3–8 players · 10 min · best with five
One guess each, against a board that was written before you sat down.
3–12 players · 10 min · best with six
Everybody answers at once. The points are for knowing how it would land.
2–8 players · 13 min · best with four
One word, six rows each, and the whole room is on the same one.
3–8 players · 15 min · best with five or six
You do not have to be right. You have to back whoever is.
3–8 players · 15 min · best with five or six
One of these answers is real. The rest are people you work with.
1–8 players · 5 min · best with four
Take the wheel. Cross the traffic. Beat the finish time.
1–8 players · 15 min · best with four
A real strategy war. One coffee break.
3–8 players · 15 min · best with five
Five convincing answers, one of them already true.
4–8 players · 15 min · best with six
One prompt, two answers, and the room decides which of them it would rather have said.
3–12 players · 15 min · best with six
Fill in the blank and hope the right person is reading.
2–8 players · 10 min · best with five
Everybody has to draw. The pile is only getting shorter.
3–8 players · 15 min · best with five or six
Six strange pictures each, and one line that has to be half understood.
1–12 players · 10 min · best with five or six
Ten questions nobody had to be taught the answers to.
2 players · 5 min · best with two
Ten questions, two of you, and one clock between you.
1–6 players · 10 min · best with four
Nine slots, seventy-seven pegs, and no way to steer it.
1–4 players · 12 min · best with three
One board, seven letters, and a number that keeps moving away.