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Held Ground

A real strategy war. One coffee break.

1–8 players · 15 min · best with four

A fifteen-minute real-time strategy game in a browser. Build, scout, capture relays, and decide whether a relay should score or power the next fight. 1 to 8 people, phones and laptops together.

It ends. Live play stops at fifteen minutes, hard, with no overtime and no sudden death, so a strategy game fits a coffee break instead of eating the afternoon.

One person can start against a stand-in this second, and eight can share one room from whatever they have in their hands. A phone plays the same match by the same rules as a laptop; it changes how you point, not what you can do.

The argument is about ground, not about people. A relay either scores for your side or powers your next fight, and every side can see every relay, every score and every Core all the time.

A round

Build and scoutTake a relayOverdrive or scoreHold to the bell

On the sheet

+3The winning side — the last Core standing, or the best score, hull and relays at fifteen minutes
+2A side sharing first — an exact tie at the bell, or Cores falling in the same step
0Everybody else —
How to play Held Ground
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