You

Games for two

Two chairs is a real table in each of these rather than a degenerate case of a bigger one.

30 of 59 on the shelf

Paper Novel

1–6 players · 15 min · best with three or four

The line you write buys the letters you write the next one with.

About Paper Novel · How to play

Word Chain

1–12 players · 10 min · best with three or four

COLD to WARM in four. You have two and a half minutes.

About Word Chain · How to play

Lost Ruins

1–2 players · 25 min · best with two, or one and an explorer

Opening a site costs you twenty points. Now decide.

About Lost Ruins · How to play

Bazaar

1–2 players · 20 min · best with two, or one and a trader

Everything you buy is worth less to the next person.

About Bazaar · How to play

Nine Letters

1–12 players · 10 min · best with five, and a chancer to lose to

Nine tiles. Thirty seconds. The longest word takes it.

About Nine Letters · How to play

Common Threads

1–8 players · 10 min · best with four, and somebody who says the quiet one out loud

Everyone can see all sixteen words. Nobody can see which four go together.

About Common Threads · How to play

The Needle

2–12 players · 15 min · best with five or six

Say one thing. Find out how differently eight people hear it.

About The Needle · How to play

Ten Rows

1–12 players · 15 min · best with anyone, in any language

No words. No reading. Ten rows and a hidden code.

About Ten Rows · How to play

The Shake

1–12 players · 10 min · best with four, and one bot you resent

Everyone can see every letter. Almost nobody sees the same words.

About The Shake · How to play

Minesweeper

1–8 players · 5 min · best with anyone, including nobody

The one you already know. Minus the part where it makes you guess.

About Minesweeper · How to play

The Belt

1–4 players · 25 min · best with anyone. bots take the empty chairs.

Roll, build, trade. Ten points claims the belt — and the bots want it too.

About The Belt · How to play

Twelve Crowns

1–4 players · 25 min · best with three

Twelve kings. One deck. You may not say what you are holding.

About Twelve Crowns · How to play

Sixth Takes

2–10 players · 20 min · best with five or six

Everybody plays at once. Somebody is about to regret it.

About Sixth Takes · How to play

Pool

1–8 players · 15 min · best with two for eight-ball, four for nine-ball, up to eight for killer.

Drag back, let go, and watch it run. Solids or stripes; call the eight.

About Pool · How to play

Six Tries

2–8 players · 13 min · best with four

One word, six rows each, and the whole room is on the same one.

About Six Tries · How to play

Left Turn

1–8 players · 5 min · best with four

Take the wheel. Cross the traffic. Beat the finish time.

About Left Turn · How to play

Live Wire

2–8 players · 10 min · best with five

Everybody has to draw. The pile is only getting shorter.

About Live Wire · How to play

Round of Ten

1–12 players · 10 min · best with five or six

Ten questions nobody had to be taught the answers to.

About Round of Ten · How to play

The Drop

1–6 players · 10 min · best with four

Nine slots, seventy-seven pegs, and no way to steer it.

About The Drop · How to play

Word Run

1–4 players · 12 min · best with three

One board, seven letters, and a number that keeps moving away.

About Word Run · How to play

Reconnecting…