Six levels, each with a score to beat. One small board of coloured squares, seven letters shared by the whole table, four words to make the number with. 1 to 4 people, about 12 minutes.
Nobody is anybody's opponent, which is the thing that makes it work on a call. There is one board, one set of letters and one number, so the room is arguing about a word rather than about each other — and the quiet person who spots the five-letter one is the reason the level falls, which is a much better thing to be than the person who beat everybody.
Nobody has a turn either. Four people take exactly as long as one, because what costs time is finding the word and four people find it faster. That is the opposite of every crossword game anybody has played, and it is what fits this one into a break.
It ends when it ends and it says so from the first screen. A run that dies on the fourth level is an ordinary run and takes about eight minutes; nobody is eliminated, nobody sits out, and the last thing on screen is how far the table got rather than a table of who did best.
A round
On the sheet
Also on
