Word Chain
1–12 players · 10 min · best with three or four
COLD to WARM in four. You have two and a half minutes.
Nothing here is scored on opinion. Whether an answer stands is checked by the game rather than agreed by the table — so five people who talked each other into it can still be told, flatly, that it was wrong.
12 of 59 on the shelf
1–12 players · 10 min · best with three or four
COLD to WARM in four. You have two and a half minutes.
3–6 players · 20 min · best with four or five
Four words, four cards, and nobody wins alone.
1–8 players · 15 min · best with two
One board. Two keys. Nine turns.
1–12 players · 10 min · best with five, and a chancer to lose to
Nine tiles. Thirty seconds. The longest word takes it.
1–8 players · 10 min · best with four, and somebody who says the quiet one out loud
Everyone can see all sixteen words. Nobody can see which four go together.
1–12 players · 15 min · best with anyone, in any language
No words. No reading. Ten rows and a hidden code.
1–12 players · 10 min · best with four, and one bot you resent
Everyone can see every letter. Almost nobody sees the same words.
1–8 players · 5 min · best with anyone, including nobody
The one you already know. Minus the part where it makes you guess.
1–8 players · 12 min · best with four
Three letters to nine. Everybody carries the same baton.
2–8 players · 13 min · best with four
One word, six rows each, and the whole room is on the same one.
2 players · 5 min · best with two
Ten questions, two of you, and one clock between you.
1–4 players · 12 min · best with three
One board, seven letters, and a number that keeps moving away.