A sentence with a hole in it, a hand of cards each, and one person whose job is to read the anonymous answers and pick a favourite. 3 to 12 people, about 15 minutes.
It is the only game on this shelf where the winner is decided by a person rather than by a rule, and that turns out to be the point: what a round is actually about is finding out what one particular colleague finds funny. Six weeks in, a team knows things about each other that no icebreaker was ever going to produce.
Nothing is typed and nothing is written. You are dealt six cards and you play one, which means it survives being played badly on a phone in a kitchen, and it means nobody has to be quick or clever with words in front of an audience.
The deck was written for a room of colleagues rather than filtered down to one. There is nothing in it about anybody's body, nobody's beliefs, and nothing that could be read as a remark about a person at the table — which is a design constraint the game this descends from does not share, and the reason this one can be put on a Friday call at all.
A round
On the sheet
Also on
