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Hostile Takeover

Somebody in this meeting is buying the company, and they need your vote.

5–10 players · 25 min · best with seven

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Hidden-role deduction for 5 to 10 people in a browser. Elect a chair and a deputy, watch them disappear behind a closed door, and decide whether to believe what comes back. About 25 minutes.

It is a meeting, and that is not a joke about the theme — it is why it works in an office. Everybody at the table already knows how a motion gets passed by two people in a room and explained afterwards to everybody else, so there is no fiction to learn and the first vote teaches the rest of it.

The argument is always about a decision somebody made, never about a person. 'You struck the governance motion and you know it' is a sentence about a card nobody saw; it is the same shape of accusation whether it lands on the newest hire or the person who runs the department, and it is over in twenty-five minutes.

Two of the five endings take somebody off the register, so this is one of the few here that removes anybody at all. What makes it survivable on a coffee break is where it happens: a strike-off only exists once the losing side is four motions down, by which point the sitting has minutes left rather than half an hour.

A round

A chair is put forwardThe register votesBehind the closed doorOne motion goes up

On the sheet

+3Everybody on the winning side — one award shared by the side, so a bigger side is not worth more per person
+2Whoever was seated in the chair to win it — elected chair with three buyout motions already up
+2Whoever struck the candidate off — the strike-off lands on the person the buyers needed
0Nobody — the sitting is put away before anybody takes it
How to play Hostile Takeover
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