You

How to play The Cable

Two teams, four secret words each, and clues that stay on the table for ever afterwards — so the longer the game runs, the harder it is to say anything safe. 4 to 8 people, 20 minutes.

4–12 players · 20 min · best with six

A round

The dealAt the keyReadingFiled

Four words, numbered, that only your side sees

Each round one player takes a three-number code — 4-1-3, say — and writes one clue for each number, hinting at their own side's word in that position.

Their own side has to put the three clues back in the right order. The other side is trying to do the same thing, from nothing but the clues you have given in earlier rounds.

Two interceptions wins; two of your own misread loses

So there are two clocks running against you at once, and they pull in opposite directions: a clue vague enough to be safe from them is a clue your own side may not read.

That bind is the game, and it is the only one here where the tension is between being understood and being understood too well.

The clues never go away

They are filed under their numbers the moment the round ends, and that growing table is how the other side learns your words.

It is why the obvious clue you got away with in round one is the one that hands them round five — and why the last round of a long game is nearly unplayable, which is exactly when it is best.

On the sheet

+2Everyone on the intercepting side — you read a code of theirs
+3Everyone on the winning side — the game is won

Questions people ask

Is it hard to learn?

It is the hardest thing on this shelf to explain and one of the easiest to play. The first round teaches it — write three clues, read three clues — and the depth arrives on its own as the clue table fills up.

What does the rest of the table do while two people write?

At a large table, honestly, not enough — the writing phase is the one piece of dead air in this game and we would rather say so than pretend. It is the reason six is the recommended number rather than ten.

Does anybody have to install anything to play The Cable?

No. It runs in the browser everyone already has open. One person opens a room, reads out the six-character code or pastes the link into the channel, and everyone else is at the table in a couple of seconds.

Do we need accounts?

No. There is no sign-up, no password and no email address anywhere in the flow. You pick a name when you sit down, and that is the whole of it.

How many people can play The Cable?

4 to 12 — best with six. A room seats up to 12.

How long does a game of The Cable take?

About 20 minutes, which is the length of a coffee break rather than the length of a games night. Nobody is the host in the sense of holding the controls, so a round finishes whether or not everyone is still looking at it.

Does it work over a video call?

That is what it is for. The game is on the screen and the talking is on the call — nobody has to describe a board to anybody, and the parts that must stay private stay on the server rather than being read out.

Credit where it is due

Adapted from Decrypto, designed by Thomas Dagenais-Lespérance and published by Le Scorpion Masqué. The words are our own.

About The Cable
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