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Quest of Shadows

Somebody at this table is lying to you, and they are very good at it.

5–10 players · 20 min · best with seven

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Hidden-role team missions for 5 to 8 people in a browser. Five quests, every team voted on in public, and the cards played face down. Nobody is eliminated. About 20 minutes.

The deepest social game on the shelf, and it wants a table that already talks freely — seven people who know each other well enough to accuse each other and mean none of it. It is not the one to open a new team with; it is the one to graduate them to.

Nobody is eliminated and nobody sits out. Everybody votes on every team and everybody is still playing at the last minute, which is the property that makes it survivable at work.

A round

DealA teamThe voteThe questThe dagger

On the sheet

+2Everyone on the winning side — three quests home, or three sunk, or five rejections
+1The Assassin — the shot finds Merlin, on top of the win it just took
+1Merlin — the loyal side wins and the shot missed
0Nobody — the round was put away before it finished
How to play Quest of Shadows
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