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Strategy games for a small table

The points at the end pay for a choice made several turns before it counted. Nothing here is decided by one good round.

7 of 59 on the shelf

Paper Novel

1–6 players · 15 min · best with three or four

The line you write buys the letters you write the next one with.

About Paper Novel · How to play

Lost Ruins

1–2 players · 25 min · best with two, or one and an explorer

Opening a site costs you twenty points. Now decide.

About Lost Ruins · How to play

Bazaar

1–2 players · 20 min · best with two, or one and a trader

Everything you buy is worth less to the next person.

About Bazaar · How to play

The Belt

1–4 players · 25 min · best with anyone. bots take the empty chairs.

Roll, build, trade. Ten points claims the belt — and the bots want it too.

About The Belt · How to play

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