Paper Novel
1–6 players · 15 min · best with three or four
The line you write buys the letters you write the next one with.
The points at the end pay for a choice made several turns before it counted. Nothing here is decided by one good round.
7 of 59 on the shelf
1–6 players · 15 min · best with three or four
The line you write buys the letters you write the next one with.
1–5 players · 30 min · best with three or four
Take the line before somebody else does.
1–5 players · 20 min · best with three
Every card is also money. That is the whole game.
1–2 players · 25 min · best with two, or one and an explorer
Opening a site costs you twenty points. Now decide.
1–2 players · 20 min · best with two, or one and a trader
Everything you buy is worth less to the next person.
1–2 players · 20 min · best with two
Take four. Hand them the other eight.
1–4 players · 25 min · best with anyone. bots take the empty chairs.
Roll, build, trade. Ten points claims the belt — and the bots want it too.